Mail von flayra

[i]Hello there folks!

This marks a special transition time for the NS team and I wanted to make sure you guys knew what was going on.

First of all, NS v3.1 is progressing nicely. This release will contain some balance improvements, some usability tweaks and our long-awaited Big Unannounced System. We are on the verge of announcing the details of this „B.U.S.“ and expect to post details on within shortly. We’re really excited about this release and hope you guys will be too.

Secondly, is NS for Source (Half-life II). We’re getting tons of e-mail about if we’re planning on updating NS for this great new engine. The short answer is yes, we’re planning on doing this and excited to see how we can take advantage of the improved graphics and physics. However, this is a huge amount of work, and will probably mean we have to redo all of our artwork and level textures. We are planning on doing this, but it’s going to take some time and we haven’t decided if we’re going to save it all up for one big release or if we’re going to do it a piece at a time and release it in smaller patches.

Finally, there’s Natural Selection II. NSII will be a full AAA retail game, it won’t be a mod. On one hand it’s too bad it will cost money, but on the other, it means we can make a MUCH better game then Natural Selection. We’re now actively looking for a private investor or two to help us build a demo we can shop around to publishers. If any of you have any rich uncles or friends that love games and want to be involved with something very cool in the San Francisco area, please point them here and have them contact us for a business plan. We are looking for serious investors only ($50,000 U.S. minimum). We could really use your help here![/i]

NS on Source? oh yeah!

AAA Game… naja… bedeutet das doch das Ende von NS im althergebrachten Sinne.

Aber auf Source, Yeah, das könnte gut wirken.

ahjo, übrigens NS kommt sicher auf source engine. Sie hab vor 2 monaten ca. nach einen neuen 2d Designer gesucht, wo ich mich glatt mal beworben hatte.

und wie ihr seht, gings dabei um höherwertige texturen für Source engine. Bumpmapping hätt ich auch noch machen sollen, is aber leider nimmer so weit gekommen da sie anscheinend einen besseren gefunden haben.

wow, gute arbeit ! schad das nix mit der Mitarbeit geworden ist.

WoW, fetter Arbeit, Schimmel!

Wolln ma doch hoffen, daß alsbald NS Source die Welt erblickt… kanns garnicht erwarten.
Genauso bei DOD:S, doch seit Februar habens von ner Beta gesprochen und zu sehn war nix… :frowning:

:wink: jetzt sitzt der Schimmel in den Staaten und hakelt für die :wink: